About

I started my career in audio in 2014 working as a freelance sound designer, I worked on projects in most areas of sound design before focusing in on game audio. After a couple of titles out on my own I was brought onto to the team at Coatsink and dived straight into the world of Shu. Since being at Coatsink I’ve also worked on titles such as Esper 2, Augmented Empire, A Night Sky and other VR projects. They’ve been a great opportunity to learn and explore immersive audio.

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