Sound design, music & implementation
I designed, composed and implemented SFX and music for the Unity Asset Store complete project NinjaSlasherX UASVer. I created original audio and implemented it using FMOD. This required deeper integration than the previous Space Shooter project I worked on, particularly triggering FMOD events using animations. For a more detailed look into the processes I used to complete this project, check out this blog post: Using Animations to Play FMOD Events in Unity
Resources: Tribute to the Wilhelm Scream