Button Up! | An SFX Overhaul

The last few days have mostly been about designing a new palette for the game I’ve been working on Button Up!. In its first iteration Button Up! was Molecule Match, the game mechanics are essentially the same (not accounting for the developments since then) but with a new theme. So as the theme changed from a science based game about molecules to a haberdashery-esc game about buttons, the SFX were in need of an overhaul.

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