FMOD & Unity Integration With Space Shooter

After a lot of trial and error, tutorials and trouble shooting I managed to get my first FMOD & Unity integration project working using the Space Shooter complete project from the Unity Asset Store.

Implementation

The Space Shooter complete project comes with sound already in game using the Unity audio engine. The sounds are all basically one shot samples added to game objects via Unity Audio Source components. I could have just replaced each audio file with a new one of the same name, but I wanted to implement the sound with FMOD and take advantage of things like multi sound modules and pitch randomisation.  This meant I had to replace

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Button Up! | An SFX Overhaul

The last few days have mostly been about designing a new palette for the game I’ve been working on Button Up!. In its first iteration Button Up! was Molecule Match, the game mechanics are essentially the same (not accounting for the developments since then) but with a new theme. So as the theme changed from a science based game about molecules to a haberdashery-esc game about buttons, the SFX were in need of an overhaul.